1 /**************************************************************************** 2 Copyright (c) 2011-2012 cocos2d-x.org 3 Copyright (c) 2013-2014 Chukong Technologies Inc. 4 5 http://www.cocos2d-x.org 6 7 Permission is hereby granted, free of charge, to any person obtaining a copy 8 of this software and associated documentation files (the "Software"), to deal 9 in the Software without restriction, including without limitation the rights 10 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 11 copies of the Software, and to permit persons to whom the Software is 12 furnished to do so, subject to the following conditions: 13 14 The above copyright notice and this permission notice shall be included in 15 all copies or substantial portions of the Software. 16 17 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 23 THE SOFTWARE. 24 ****************************************************************************/ 25 26 /** 27 * @ignore 28 */ 29 ccs.displayFactory = { 30 addDisplay: function (bone, decoDisplay, displayData) { 31 switch (displayData.displayType) { 32 case ccs.DISPLAY_TYPE_SPRITE: 33 this.addSpriteDisplay(bone, decoDisplay, displayData); 34 break; 35 case ccs.DISPLAY_TYPE_PARTICLE: 36 this.addParticleDisplay(bone, decoDisplay, displayData); 37 break; 38 case ccs.DISPLAY_TYPE_ARMATURE: 39 this.addArmatureDisplay(bone, decoDisplay, displayData); 40 break; 41 default: 42 break; 43 } 44 }, 45 46 createDisplay: function (bone, decoDisplay) { 47 switch (decoDisplay.getDisplayData().displayType) { 48 case ccs.DISPLAY_TYPE_SPRITE: 49 this.createSpriteDisplay(bone, decoDisplay); 50 break; 51 case ccs.DISPLAY_TYPE_PARTICLE: 52 this.createParticleDisplay(bone, decoDisplay); 53 break; 54 case ccs.DISPLAY_TYPE_ARMATURE: 55 this.createArmatureDisplay(bone, decoDisplay); 56 break; 57 default: 58 break; 59 } 60 }, 61 62 _helpTransform: {a:1, b:0, c:0, d:1, tx:0, ty:0}, 63 updateDisplay: function (bone,dt, dirty) { 64 var display = bone.getDisplayRenderNode(); 65 if(!display) 66 return; 67 68 switch (bone.getDisplayRenderNodeType()) { 69 case ccs.DISPLAY_TYPE_SPRITE: 70 if (dirty) 71 display.updateArmatureTransform(); 72 break; 73 case ccs.DISPLAY_TYPE_PARTICLE: 74 this.updateParticleDisplay(bone, display, dt); 75 break; 76 case ccs.DISPLAY_TYPE_ARMATURE: 77 this.updateArmatureDisplay(bone, display, dt); 78 break; 79 default: 80 var transform = bone.getNodeToArmatureTransform(); 81 display.setAdditionalTransform(transform); 82 break; 83 } 84 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 85 if (dirty) { 86 var decoDisplay = bone.getDisplayManager().getCurrentDecorativeDisplay(); 87 var detector = decoDisplay.getColliderDetector(); 88 if (detector) { 89 var node = decoDisplay.getDisplay(); 90 var displayTransform = node.nodeToParentTransform(); 91 var helpTransform = this._helpTransform; 92 helpTransform.a = displayTransform.a; 93 helpTransform.b = displayTransform.b; 94 helpTransform.c = displayTransform.c; 95 helpTransform.d = displayTransform.d; 96 helpTransform.tx = displayTransform.tx; 97 helpTransform.ty = displayTransform.ty; 98 var anchorPoint = cc.pointApplyAffineTransform(node.getAnchorPointInPoints(), helpTransform); 99 helpTransform.tx = anchorPoint.x; 100 helpTransform.ty = anchorPoint.y; 101 var t = cc.affineTransformConcat(helpTransform, bone.getArmature().nodeToParentTransform()); 102 detector.updateTransform(t); 103 } 104 } 105 } 106 }, 107 108 addSpriteDisplay: function (bone, decoDisplay, displayData) { 109 var sdp = new ccs.SpriteDisplayData(); 110 sdp.copy(displayData); 111 decoDisplay.setDisplayData(sdp); 112 this.createSpriteDisplay(bone, decoDisplay); 113 }, 114 115 createSpriteDisplay: function (bone, decoDisplay) { 116 var skin = null; 117 var displayData = decoDisplay.getDisplayData(); 118 //! remove .xxx 119 var textureName = displayData.displayName; 120 var startPos = textureName.lastIndexOf("."); 121 if (startPos != -1) 122 textureName = textureName.substring(0, startPos); 123 //! create display 124 if (textureName == "") 125 skin = ccs.Skin.create(); 126 else 127 skin = ccs.Skin.createWithSpriteFrameName(textureName + ".png"); 128 129 decoDisplay.setDisplay(skin); 130 131 if(skin == null) 132 return; 133 134 skin.setBone(bone); 135 this.initSpriteDisplay(bone, decoDisplay, displayData.displayName, skin); 136 137 var armature = bone.getArmature(); 138 if (armature) { 139 if (armature.getArmatureData().dataVersion >= ccs.CONST_VERSION_COMBINED) 140 skin.setSkinData(displayData.skinData); 141 else 142 skin.setSkinData(bone.boneData); 143 } 144 }, 145 146 initSpriteDisplay: function (bone, decoDisplay, displayName, skin) { 147 //! remove .xxx 148 var textureName = displayName; 149 var startPos = textureName.lastIndexOf("."); 150 151 if (startPos != -1) 152 textureName = textureName.substring(0, startPos); 153 154 var textureData = ccs.armatureDataManager.getTextureData(textureName); 155 if (textureData) { 156 //! Init display anchorPoint, every Texture have a anchor point 157 skin.setAnchorPoint(cc.p(textureData.pivotX, textureData.pivotY)); 158 } 159 160 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 161 if (textureData && textureData.contourDataList.length > 0) { 162 //! create ContourSprite 163 var colliderDetector = ccs.ColliderDetector.create(bone); 164 colliderDetector.addContourDataList(textureData.contourDataList); 165 decoDisplay.setColliderDetector(colliderDetector); 166 } 167 } 168 }, 169 170 addArmatureDisplay: function (bone, decoDisplay, displayData) { 171 var adp = new ccs.ArmatureDisplayData(); 172 adp.copy(displayData); 173 decoDisplay.setDisplayData(adp); 174 175 this.createArmatureDisplay(bone, decoDisplay); 176 }, 177 178 createArmatureDisplay: function (bone, decoDisplay) { 179 var displayData = decoDisplay.getDisplayData(); 180 var armature = ccs.Armature.create(displayData.displayName, bone); 181 decoDisplay.setDisplay(armature); 182 }, 183 184 updateArmatureDisplay: function (bone, armature, dt) { 185 if (armature) { 186 armature.sortAllChildren(); 187 armature.update(dt); 188 } 189 }, 190 191 addParticleDisplay: function (bone, decoDisplay, displayData) { 192 var adp = new ccs.ParticleDisplayData(); 193 adp.copy(displayData); 194 decoDisplay.setDisplayData(adp); 195 this.createParticleDisplay(bone, decoDisplay); 196 }, 197 198 createParticleDisplay: function (bone, decoDisplay) { 199 var displayData = decoDisplay.getDisplayData(); 200 var system = cc.ParticleSystem.create(displayData.displayName); 201 202 system.removeFromParent(); 203 system.cleanup(); 204 205 var armature = bone.getArmature(); 206 if (armature) 207 system.setParent(bone.getArmature()); 208 209 decoDisplay.setDisplay(system); 210 }, 211 212 updateParticleDisplay: function (bone, particleSystem, dt) { 213 var node = new ccs.BaseData(); 214 ccs.TransformHelp.matrixToNode(bone.nodeToArmatureTransform(), node); 215 particleSystem.setPosition(node.x, node.y); 216 particleSystem.setScaleX(node.scaleX); 217 particleSystem.setScaleY(node.scaleY); 218 particleSystem.update(dt); 219 } 220 };