1 /**************************************************************************** 2 Copyright (c) 2011-2012 cocos2d-x.org 3 Copyright (c) 2013-2014 Chukong Technologies Inc. 4 5 http://www.cocos2d-x.org 6 7 Permission is hereby granted, free of charge, to any person obtaining a copy 8 of this software and associated documentation files (the "Software"), to deal 9 in the Software without restriction, including without limitation the rights 10 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 11 copies of the Software, and to permit persons to whom the Software is 12 furnished to do so, subject to the following conditions: 13 14 The above copyright notice and this permission notice shall be included in 15 all copies or substantial portions of the Software. 16 17 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 23 THE SOFTWARE. 24 ****************************************************************************/ 25 26 /** 27 * Base class for ccs.Skin 28 * @class 29 * @extends ccs.Sprite 30 * 31 * @property {Object} skinData - The data of the skin 32 * @property {ccs.Bone} bone - The bone of the skin 33 * @property {String} displayName - <@readonly> The displayed name of skin 34 * 35 */ 36 ccs.Skin = ccs.Sprite.extend(/** @lends ccs.Skin# */{ 37 _skinData: null, 38 bone: null, 39 _skinTransform: null, 40 _displayName: "", 41 _armature: null, 42 _className: "Skin", 43 ctor: function () { 44 cc.Sprite.prototype.ctor.call(this); 45 this._skinData = null; 46 this.bone = null; 47 this._displayName = ""; 48 this._skinTransform = cc.AffineTransformIdentity(); 49 this._armature = null; 50 }, 51 initWithSpriteFrameName: function (spriteFrameName) { 52 var ret = cc.Sprite.prototype.initWithSpriteFrameName.call(this, spriteFrameName); 53 this._displayName = spriteFrameName; 54 return ret; 55 }, 56 initWithFile: function (fileName) { 57 var ret = cc.Sprite.prototype.initWithFile.call(this, fileName); 58 this._displayName = fileName; 59 return ret; 60 }, 61 setSkinData: function (skinData) { 62 this._skinData = skinData; 63 64 this.setScaleX(skinData.scaleX); 65 this.setScaleY(skinData.scaleY); 66 this.setRotationX(cc.radiansToDegrees(skinData.skewX)); 67 this.setRotationY(cc.radiansToDegrees(-skinData.skewY)); 68 this.setPosition(skinData.x, skinData.y); 69 70 var localTransform = this.nodeToParentTransform(); 71 var skinTransform = this._skinTransform; 72 skinTransform.a = localTransform.a; 73 skinTransform.b = localTransform.b; 74 skinTransform.c = localTransform.c; 75 skinTransform.d = localTransform.d; 76 skinTransform.tx = localTransform.tx; 77 skinTransform.ty = localTransform.ty; 78 this.updateArmatureTransform(); 79 }, 80 81 getSkinData: function () { 82 return this._skinData; 83 }, 84 85 setBone: function (bone) { 86 this.bone = bone; 87 }, 88 89 getBone: function () { 90 return this.bone; 91 }, 92 93 updateArmatureTransform: function () { 94 this._transform = cc.AffineTransformConcat(this._skinTransform, this.bone.nodeToArmatureTransform()); 95 var locTransform = this._transform; 96 var locArmature = this._armature; 97 if (locArmature && locArmature.getBatchNode()) { 98 this._transform = cc.AffineTransformConcat(locTransform, locArmature.nodeToParentTransform()); 99 } 100 if (cc._renderType === cc._RENDER_TYPE_CANVAS) { 101 locTransform = this._transform; 102 locTransform.b *= -1; 103 locTransform.c *= -1; 104 locTransform.b = [locTransform.c, locTransform.c = locTransform.b][0]; 105 } 106 }, 107 /** returns a "local" axis aligned bounding box of the node. <br/> 108 * The returned box is relative only to its parent. 109 * @return {cc.Rect} 110 */ 111 getBoundingBox: function () { 112 var rect = cc.rect(0, 0, this._contentSize.width, this._contentSize.height); 113 var transForm = this.nodeToParentTransform(); 114 if (cc._renderType === cc._RENDER_TYPE_CANVAS) { 115 transForm.b *= -1; 116 transForm.c *= -1; 117 transForm.b = [transForm.c, transForm.c = transForm.b][0]; 118 } 119 return cc.RectApplyAffineTransform(rect, transForm); 120 }, 121 122 /** 123 * display name getter 124 * @returns {String} 125 */ 126 getDisplayName: function () { 127 return this._displayName; 128 }, 129 130 nodeToWorldTransform: function () { 131 return cc.AffineTransformConcat(this._transform, this.bone.getArmature().nodeToWorldTransform()); 132 }, 133 134 135 nodeToWorldTransformAR: function () { 136 var displayTransform = this._transform; 137 var anchorPoint = this._anchorPointInPoints; 138 139 anchorPoint = cc.PointApplyAffineTransform(anchorPoint, displayTransform); 140 displayTransform.tx = anchorPoint.x; 141 displayTransform.ty = anchorPoint.y; 142 143 return cc.AffineTransformConcat(displayTransform, this.bone.getArmature().nodeToWorldTransform()); 144 } 145 }); 146 ccs.Skin.prototype.nodeToParentTransform = cc.Node.prototype._nodeToParentTransformForWebGL; 147 148 var _p = ccs.Skin.prototype; 149 150 // Extended properties 151 /** @expose */ 152 _p.skinData; 153 cc.defineGetterSetter(_p, "skinData", _p.getSkinData, _p.setSkinData); 154 /** @expose */ 155 _p.displayName; 156 cc.defineGetterSetter(_p, "displayName", _p.getDisplayName); 157 158 _p = null; 159 160 /** 161 * allocates and initializes a skin. 162 * @param {String} fileName 163 * @param {cc.Rect} rect 164 * @returns {ccs.Skin} 165 * @example 166 * // example 167 * var skin = ccs.Skin.create("res/test.png",cc.rect(0,0,50,50)); 168 */ 169 ccs.Skin.create = function (fileName, rect) { 170 var argnum = arguments.length; 171 var sprite = new ccs.Skin(); 172 if (argnum === 0) { 173 if (sprite.init()) 174 return sprite; 175 } else { 176 if (sprite && sprite.initWithFile(fileName, rect)) 177 return sprite; 178 } 179 return null; 180 }; 181 182 /** 183 * allocates and initializes a skin. 184 * @param {String} pszSpriteFrameName 185 * @returns {ccs.Skin} 186 * @example 187 * // example 188 * var skin = ccs.Skin.createWithSpriteFrameName("test.png"); 189 */ 190 ccs.Skin.createWithSpriteFrameName = function (pszSpriteFrameName) { 191 var skin = new ccs.Skin(); 192 if (skin && skin.initWithSpriteFrameName(pszSpriteFrameName)) { 193 return skin; 194 } 195 return null; 196 }; 197