1 /**************************************************************************** 2 Copyright (c) 2008-2010 Ricardo Quesada 3 Copyright (c) 2011-2012 cocos2d-x.org 4 Copyright (c) 2013-2014 Chukong Technologies Inc. 5 6 http://www.cocos2d-x.org 7 8 Permission is hereby granted, free of charge, to any person obtaining a copy 9 of this software and associated documentation files (the "Software"), to deal 10 in the Software without restriction, including without limitation the rights 11 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 12 copies of the Software, and to permit persons to whom the Software is 13 furnished to do so, subject to the following conditions: 14 15 The above copyright notice and this permission notice shall be included in 16 all copies or substantial portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 21 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 23 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 24 THE SOFTWARE. 25 ****************************************************************************/ 26 27 /** 28 * @class 29 * @extends cc.Class 30 */ 31 cc.ActionTweenDelegate = cc.Class.extend(/** @lends cc.ActionTweenDelegate */{ 32 33 /** 34 * @function 35 * @param value 36 * @param key 37 */ 38 updateTweenAction:function(value, key){ 39 40 } 41 }); 42 43 /** 44 * cc.ActionTween 45 * cc.ActionTween is an action that lets you update any property of an object. 46 * 47 * @class 48 * @extends cc.ActionInterval 49 * @example 50 * //For example, if you want to modify the "width" property of a target from 200 to 300 in 2 seconds, then: 51 * var modifyWidth = cc.ActionTween.create(2,"width",200,300) 52 * target.runAction(modifyWidth); 53 * 54 * //Another example: cc.ScaleTo action could be rewriten using cc.PropertyAction: 55 * // scaleA and scaleB are equivalents 56 * var scaleA = cc.ScaleTo.create(2,3); 57 * var scaleB = cc.ActionTween.create(2,"scale",1,3); 58 */ 59 cc.ActionTween = cc.ActionInterval.extend(/** @lends cc.ActionTween */{ 60 key:"", 61 from:0, 62 to:0, 63 delta:0, 64 65 /** 66 * Creates an initializes the action with the property name (key), and the from and to parameters. 67 * Constructor of cc.ActionTween 68 * @param {Number} duration 69 * @param {String} key 70 * @param {Number} from 71 * @param {Number} to 72 */ 73 ctor:function(duration, key, from, to){ 74 cc.ActionInterval.prototype.ctor.call(this); 75 this.key = ""; 76 77 to !== undefined && this.initWithDuration(duration, key, from, to); 78 }, 79 80 /** 81 * initializes the action with the property name (key), and the from and to parameters. 82 * @param {Number} duration 83 * @param {String} key 84 * @param {Number} from 85 * @param {Number} to 86 * @return {Boolean} 87 */ 88 initWithDuration:function (duration, key, from, to) { 89 if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) { 90 this.key = key; 91 this.to = to; 92 this.from = from; 93 return true; 94 } 95 return false; 96 }, 97 /** 98 * @param {cc.Node} target 99 */ 100 startWithTarget:function (target) { 101 if(!target || !target.updateTweenAction) 102 throw "cc.ActionTween.startWithTarget(): target must be non-null, and target must implement updateTweenAction function"; 103 cc.ActionInterval.prototype.startWithTarget.call(this, target); 104 this.delta = this.to - this.from; 105 }, 106 /** 107 * @param {Number} dt 108 */ 109 update:function (dt) { 110 this.target.updateTweenAction(this.to - this.delta * (1 - dt), this.key); 111 }, 112 /** 113 * @return {cc.ActionTween} 114 */ 115 reverse:function () { 116 return cc.ActionTween.create(this.duration, this.key, this.to, this.from); 117 }, 118 119 clone:function(){ 120 var action = new cc.ActionTween(); 121 action.initWithDuration(this._duration, this.key, this.from, this.to); 122 return action; 123 } 124 }); 125 126 /** 127 * Creates an initializes the action with the property name (key), and the from and to parameters. 128 * @param {Number} duration 129 * @param {String} key 130 * @param {Number} from 131 * @param {Number} to 132 * @return {cc.ActionTween} 133 */ 134 cc.ActionTween.create = function (duration, key, from, to) { 135 var ret = new cc.ActionTween(); 136 if (ret.initWithDuration(duration, key, from, to)) 137 return ret; 138 return null; 139 }; 140 141 cc.action = cc.Action.create; 142 cc.speed = cc.Speed.create; 143 cc.follow = cc.Follow.create; 144 cc.orbitCamera = cc.OrbitCamera.create; 145 cc.cardinalSplineTo = cc.CardinalSplineTo.create; 146 cc.cardinalSplineBy = cc.CardinalSplineBy.create; 147 cc.catmullRomTo = cc.CatmullRomTo.create; 148 cc.catmullRomBy = cc.CatmullRomBy.create; 149 cc.show = cc.Show.create; 150 cc.hide = cc.Hide.create; 151 cc.toggleVisibility = cc.ToggleVisibility.create; 152 cc.removeSelf = cc.RemoveSelf.create; 153 cc.flipX = cc.FlipX.create; 154 cc.flipY = cc.FlipY.create; 155 cc.place = cc.Place.create; 156 cc.callFunc = cc.CallFunc.create; 157 cc.actionInterval = cc.ActionInterval.create; 158 cc.sequence = cc.Sequence.create; 159 cc.repeat = cc.Repeat.create; 160 cc.repeatForever = cc.RepeatForever.create; 161 cc.spawn = cc.Spawn.create; 162 cc.rotateTo = cc.RotateTo.create; 163 cc.rotateBy = cc.RotateBy.create; 164 cc.moveBy = cc.MoveBy.create; 165 cc.moveTo = cc.MoveTo.create; 166 cc.skewTo = cc.SkewTo.create; 167 cc.skewBy = cc.SkewBy.create; 168 cc.jumpBy = cc.JumpBy.create; 169 cc.jumpTo = cc.JumpTo.create; 170 cc.bezierBy = cc.BezierBy.create; 171 cc.bezierTo = cc.BezierTo.create; 172 cc.scaleTo = cc.ScaleTo.create; 173 cc.scaleBy = cc.ScaleBy.create; 174 cc.blink = cc.Blink.create; 175 cc.fadeTo = cc.FadeTo.create; 176 cc.fadeIn = cc.FadeIn.create; 177 cc.fadeOut = cc.FadeOut.create; 178 cc.tintTo = cc.TintTo.create; 179 cc.tintBy = cc.TintBy.create; 180 cc.delayTime = cc.DelayTime.create; 181 cc.reverseTime = cc.ReverseTime.create; 182 cc.animate = cc.Animate.create; 183 cc.targetedAction = cc.TargetedAction.create; 184 cc.actionTween = cc.ActionTween.create;