1 /**************************************************************************** 2 Copyright (c) 2011-2012 cocos2d-x.org 3 Copyright (c) 2013-2014 Chukong Technologies Inc. 4 5 http://www.cocos2d-x.org 6 7 Permission is hereby granted, free of charge, to any person obtaining a copy 8 of this software and associated documentation files (the "Software"), to deal 9 in the Software without restriction, including without limitation the rights 10 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 11 copies of the Software, and to permit persons to whom the Software is 12 furnished to do so, subject to the following conditions: 13 14 The above copyright notice and this permission notice shall be included in 15 all copies or substantial portions of the Software. 16 17 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 23 THE SOFTWARE. 24 ****************************************************************************/ 25 26 /** 27 * @ignore 28 */ 29 ccs.DisplayFactory = ccs.DisplayFactory || ccs.Class.extend({}); 30 ccs.DisplayFactory.addDisplay = function (bone, decoDisplay, displayData) { 31 switch (displayData.displayType) { 32 case ccs.DISPLAY_TYPE_SPRITE: 33 this.addSpriteDisplay(bone, decoDisplay, displayData); 34 break; 35 case ccs.DISPLAY_TYPE_PARTICLE: 36 this.addParticleDisplay(bone, decoDisplay, displayData); 37 break; 38 case ccs.DISPLAY_TYPE_ARMATURE: 39 this.addArmatureDisplay(bone, decoDisplay, displayData); 40 break; 41 default: 42 break; 43 } 44 }; 45 ccs.DisplayFactory.createDisplay = function (bone, decoDisplay) { 46 switch (decoDisplay.getDisplayData().displayType) { 47 case ccs.DISPLAY_TYPE_SPRITE: 48 this.createSpriteDisplay(bone, decoDisplay); 49 break; 50 case ccs.DISPLAY_TYPE_PARTICLE: 51 this.createParticleDisplay(bone, decoDisplay); 52 break; 53 case ccs.DISPLAY_TYPE_ARMATURE: 54 this.createArmatureDisplay(bone, decoDisplay); 55 break; 56 default: 57 break; 58 } 59 }; 60 ccs.DisplayFactory._helpTransform = {a:1, b:0, c:0, d:1, tx:0, ty:0}; 61 ccs.DisplayFactory.updateDisplay = function (bone,dt, dirty) { 62 var display = bone.getDisplayRenderNode(); 63 if(!display) 64 return; 65 66 switch (bone.getDisplayRenderNodeType()) { 67 case ccs.DISPLAY_TYPE_SPRITE: 68 if (dirty){ 69 display.updateArmatureTransform(); 70 } 71 break; 72 case ccs.DISPLAY_TYPE_PARTICLE: 73 this.updateParticleDisplay(bone, display, dt); 74 break; 75 case ccs.DISPLAY_TYPE_ARMATURE: 76 this.updateArmatureDisplay(bone, display, dt); 77 break; 78 default: 79 var transform = bone.getNodeToArmatureTransform(); 80 display.setAdditionalTransform(transform); 81 break; 82 } 83 84 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 85 if (dirty) { 86 var decoDisplay = bone.getDisplayManager().getCurrentDecorativeDisplay(); 87 var detector = decoDisplay.getColliderDetector(); 88 if (detector) { 89 var node = decoDisplay.getDisplay(); 90 var displayTransform = node.nodeToParentTransform(); 91 var helpTransform = this._helpTransform; 92 helpTransform.a = displayTransform.a; 93 helpTransform.b = displayTransform.b; 94 helpTransform.c = displayTransform.c; 95 helpTransform.d = displayTransform.d; 96 helpTransform.tx = displayTransform.tx; 97 helpTransform.ty = displayTransform.ty; 98 var anchorPoint = node.getAnchorPointInPoints(); 99 anchorPoint = cc.PointApplyAffineTransform(anchorPoint, helpTransform); 100 helpTransform.tx = anchorPoint.x; 101 helpTransform.ty = anchorPoint.y; 102 var t = cc.AffineTransformConcat(helpTransform, bone.getArmature().nodeToParentTransform()); 103 detector.updateTransform(t); 104 } 105 } 106 } 107 108 }; 109 ccs.DisplayFactory.addSpriteDisplay = function (bone, decoDisplay, displayData) { 110 var sdp = new ccs.SpriteDisplayData(); 111 sdp.copy(displayData); 112 decoDisplay.setDisplayData(sdp); 113 this.createSpriteDisplay(bone, decoDisplay); 114 }; 115 116 ccs.DisplayFactory.createSpriteDisplay = function (bone, decoDisplay) { 117 var skin = null; 118 var displayData = decoDisplay.getDisplayData(); 119 //! remove .xxx 120 var textureName = displayData.displayName; 121 var startPos = textureName.lastIndexOf("."); 122 if (startPos != -1) { 123 textureName = textureName.substring(0, startPos); 124 } 125 //! create display 126 if (textureName == "") { 127 skin = ccs.Skin.create(); 128 } 129 else { 130 skin = ccs.Skin.createWithSpriteFrameName(textureName + ".png"); 131 } 132 decoDisplay.setDisplay(skin); 133 skin.setBone(bone); 134 this.initSpriteDisplay(bone, decoDisplay, displayData.displayName, skin); 135 var armature = bone.getArmature(); 136 if (armature) { 137 if (armature.getArmatureData().dataVersion >= ccs.CONST_VERSION_COMBINED) 138 skin.setSkinData(displayData.skinData); 139 else 140 skin.setSkinData(bone.getBoneData()); 141 } 142 143 144 }; 145 146 ccs.DisplayFactory.initSpriteDisplay = function(bone, decoDisplay, displayName, skin){ 147 var textureName = displayName; 148 var startPos = textureName.lastIndexOf("."); 149 if (startPos != -1) { 150 textureName = textureName.substring(0, startPos); 151 } 152 var textureData = ccs.armatureDataManager.getTextureData(textureName); 153 if (textureData) { 154 //! Init display anchorPoint, every Texture have a anchor point 155 skin.setAnchorPoint(textureData.pivotX, textureData.pivotY); 156 } 157 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 158 if (textureData && textureData.contourDataList.length > 0) { 159 var colliderDetector = ccs.ColliderDetector.create(bone); 160 colliderDetector.addContourDataList(textureData.contourDataList); 161 decoDisplay.setColliderDetector(colliderDetector); 162 } 163 } 164 }; 165 166 ccs.DisplayFactory.addArmatureDisplay = function (bone, decoDisplay, displayData) { 167 var adp = new ccs.ArmatureDisplayData(); 168 adp.copy(displayData); 169 decoDisplay.setDisplayData(adp); 170 171 this.createArmatureDisplay(bone, decoDisplay); 172 }; 173 ccs.DisplayFactory.createArmatureDisplay = function (bone, decoDisplay) { 174 var displayData = decoDisplay.getDisplayData(); 175 var armature = ccs.Armature.create(displayData.displayName, bone); 176 decoDisplay.setDisplay(armature); 177 }; 178 ccs.DisplayFactory.updateArmatureDisplay = function (bone, armature, dt) { 179 if (armature) { 180 armature.sortAllChildren(); 181 armature.update(dt); 182 } 183 }; 184 185 ccs.DisplayFactory.addParticleDisplay = function (bone, decoDisplay, displayData) { 186 var adp = new ccs.ParticleDisplayData(); 187 adp.copy(displayData); 188 decoDisplay.setDisplayData(adp); 189 this.createParticleDisplay(bone, decoDisplay); 190 }; 191 ccs.DisplayFactory.createParticleDisplay = function (bone, decoDisplay) { 192 var displayData = decoDisplay.getDisplayData(); 193 var system = cc.ParticleSystem.create(displayData.displayName); 194 195 system.removeFromParent(); 196 system.cleanup(); 197 198 var armature = bone.getArmature(); 199 if (armature) { 200 system.setParent(bone.getArmature()); 201 } 202 203 decoDisplay.setDisplay(system); 204 }; 205 ccs.DisplayFactory.updateParticleDisplay = function (bone, particleSystem, dt) { 206 var node = new ccs.BaseData(); 207 ccs.TransformHelp.matrixToNode(bone.nodeToArmatureTransform(), node); 208 particleSystem.setPosition(node.x, node.y); 209 particleSystem.setScaleX(node.scaleX); 210 particleSystem.setScaleY(node.scaleY); 211 particleSystem.update(dt); 212 }; 213