1 /**************************************************************************** 2 Copyright (c) 2008-2010 Ricardo Quesada 3 Copyright (c) 2011-2012 cocos2d-x.org 4 Copyright (c) 2013-2014 Chukong Technologies Inc. 5 6 http://www.cocos2d-x.org 7 8 Permission is hereby granted, free of charge, to any person obtaining a copy 9 of this software and associated documentation files (the "Software"), to deal 10 in the Software without restriction, including without limitation the rights 11 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 12 copies of the Software, and to permit persons to whom the Software is 13 furnished to do so, subject to the following conditions: 14 15 The above copyright notice and this permission notice shall be included in 16 all copies or substantial portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 21 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 23 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 24 THE SOFTWARE. 25 ****************************************************************************/ 26 27 /** 28 *<p> A transition which peels back the bottom right hand corner of a scene<br/> 29 * to transition to the scene beneath it simulating a page turn.<br/></p> 30 * 31 * <p>This uses a 3DAction so it's strongly recommended that depth buffering<br/> 32 * is turned on in cc.director using:</p> 33 * 34 * <p>cc.director.setDepthBufferFormat(kDepthBuffer16);</p> 35 * @class 36 * @extends cc.TransitionScene 37 * @param {Number} t time in seconds 38 * @param {cc.Scene} scene 39 * @param {Boolean} backwards 40 * @example 41 * var trans = new cc.TransitionPageTurn(t, scene, backwards); 42 */ 43 cc.TransitionPageTurn = cc.TransitionScene.extend(/** @lends cc.TransitionPageTurn# */{ 44 45 /** 46 * @param {Number} t time in seconds 47 * @param {cc.Scene} scene 48 * @param {Boolean} backwards 49 */ 50 ctor:function (t, scene, backwards) { 51 cc.TransitionScene.prototype.ctor.call(this); 52 this.initWithDuration(t, scene, backwards); 53 }, 54 55 /** 56 * @type Boolean 57 */ 58 _back:true, 59 _className:"TransitionPageTurn", 60 61 /** 62 * Creates a base transition with duration and incoming scene.<br/> 63 * If back is true then the effect is reversed to appear as if the incoming<br/> 64 * scene is being turned from left over the outgoing scene. 65 * @param {Number} t time in seconds 66 * @param {cc.Scene} scene 67 * @param {Boolean} backwards 68 * @return {Boolean} 69 */ 70 initWithDuration:function (t, scene, backwards) { 71 // XXX: needed before [super init] 72 this._back = backwards; 73 74 if (cc.TransitionScene.prototype.initWithDuration.call(this, t, scene)) { 75 // do something 76 } 77 return true; 78 }, 79 80 /** 81 * @param {cc.Size} vector 82 * @return {cc.ReverseTime|cc.TransitionScene} 83 */ 84 actionWithSize:function (vector) { 85 if (this._back) 86 return cc.reverseTime(cc.pageTurn3D(this._duration, vector)); // Get hold of the PageTurn3DAction 87 else 88 return cc.pageTurn3D(this._duration, vector); // Get hold of the PageTurn3DAction 89 }, 90 91 /** 92 * custom on enter 93 */ 94 onEnter:function () { 95 cc.TransitionScene.prototype.onEnter.call(this); 96 var winSize = cc.director.getWinSize(); 97 var x, y; 98 if (winSize.width > winSize.height) { 99 x = 16; 100 y = 12; 101 } else { 102 x = 12; 103 y = 16; 104 } 105 106 var action = this.actionWithSize(cc.size(x, y)); 107 108 if (!this._back) { 109 this._outScene.runAction( cc.sequence(action,cc.CallFunc.create(this.finish, this),cc.StopGrid.create())); 110 } else { 111 // to prevent initial flicker 112 this._inScene.visible = false; 113 this._inScene.runAction( 114 cc.sequence(cc.show(),action, cc.callFunc(this.finish, this), cc.stopGrid()) 115 ); 116 } 117 }, 118 119 _sceneOrder:function () { 120 this._isInSceneOnTop = this._back; 121 } 122 }); 123 124 /** 125 * Creates a base transition with duration and incoming scene.<br/> 126 * If back is true then the effect is reversed to appear as if the incoming<br/> 127 * scene is being turned from left over the outgoing scene. 128 * @deprecated since v3.0,please use new cc.TransitionPageTurn(t, scene, backwards) instead. 129 * @param {Number} t time in seconds 130 * @param {cc.Scene} scene 131 * @param {Boolean} backwards 132 * @return {cc.TransitionPageTurn} 133 * @example 134 * var myTransition = cc.TransitionPageTurn.create(1.5, nextScene, true)//true means backwards 135 */ 136 cc.TransitionPageTurn.create = function (t, scene, backwards) { 137 return new cc.TransitionPageTurn(t, scene, backwards); 138 }; 139